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Vault
4.1
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A socket connection strategy determines how to connect a socket in the face of DNS resolution, when an IP may resolve to more than one IP address. More...
#include <vsocket.h>
Public Member Functions | |
virtual void | connect (const VString &hostName, int portNumber, VSocket &socketToConnect) const =0 |
The VSocketConnectionStrategy interface to be implemented by concrete subclasses. | |
void | injectDebugIPAddresses (const VStringVector debugIPAddresses) |
Protected Attributes | |
VStringVector | mDebugIPAddresses |
If non-empty, use instead of resolving hostName in connect(). |
A socket connection strategy determines how to connect a socket in the face of DNS resolution, when an IP may resolve to more than one IP address.
Provided concrete classes handle single, multiple+synchronous, and multiple+multithreaded approaches.
virtual void VSocketConnectionStrategy::connect | ( | const VString & | hostName, |
int | portNumber, | ||
VSocket & | socketToConnect | ||
) | const [pure virtual] |
The VSocketConnectionStrategy interface to be implemented by concrete subclasses.
Connects to the host name by resolving it and then applying the strategy to the resolved IP addresses. If the strategy fails (for whatever reason, be it a connect failure or a timeout) it shall throw a VException.
hostName | the name to resolve and connect to |
portNumber | the port number to connect to |
socketToConnect | if successful, this Vault socket object is to be mutated upon return to have the connected socket's host IP address and low-level VSocketID; for simple non-threaded strategies it is acceptable to simply call this object's connectToIPAddress() and leave the results in place if successful |
Implemented in VSocketConnectionStrategyThreaded, VSocketConnectionStrategyLinear, and VSocketConnectionStrategySingle.