Vault  4.1
VSocketThread Member List
This is the complete list of members for VSocketThread, including all inherited members.
closeAndStop()VSocketThread
getCurrentThread()VThread [static]
getCurrentThreadName()VThread [static]
getDeleteAtEnd() const VThread
getLoggerName() const VThread [inline]
getManagementInterface() const VThread
getName() const VThread [inline]
getOwnerThread() const VSocketThread
getSocket() const VSocketThread
getThreadName(VThreadID_Type threadID)VThread [static]
getThreadsInfo(VBentoNode &bento)VThread [static]
isRunning() const VThread
join()VThread
kCreateThreadDetachedVThread [static]
kCreateThreadJoinableVThread [static]
kDeleteSelfAtEndVThread [static]
kDontDeleteSelfAtEndVThread [static]
logStackCrawl(const VString &headerMessage, VNamedLoggerPtr logger, bool verbose)VThread [static]
mCreateDetachedVThread [protected]
mDeleteAtEndVThread [protected]
mIsDeletedVThread [protected]
mIsRunningVThread [protected]
mLoggerNameVThread [protected]
mManagerVThread [protected]
mNameVThread [protected]
mOwnerThreadVSocketThread [protected]
mSocketVSocketThread [protected]
mThreadIDVThread [protected]
run()=0VThread [pure virtual]
setName(const VString &threadName)VThread [inline]
setPriority(int nice)VThread [static]
sleep(const VDuration &interval)VThread [static]
start()VThread [virtual]
stop()VThread [virtual]
stopThread(VThreadID_Type threadID)VThread [static]
threadCreate(VThreadID_Type *threadID, bool createDetached, threadMainFunction threadMainProcPtr, void *threadArgument)VThread [static]
threadDetach(VThreadID_Type threadID)VThread [static]
threadExit()VThread [static]
threadID() const VThread
threadJoin(VThreadID_Type threadID, void **value)VThread [static]
threadMain(void *arg)VThread [static]
threadMainFunction typedef (defined in VThread)VThread
threadSelf()VThread [static]
userMain(int argc, char **argv)VThread [static]
userThreadMain(void *arg)VThread [static]
VListenerThread (defined in VSocketThread)VSocketThread [friend]
VSocketThread(const VString &threadBaseName, VSocket *socket, VListenerThread *ownerThread)VSocketThread
VThread(const VString &name, const VString &loggerName, bool deleteSelfAtEnd, bool createDetached, VManagementInterface *manager)VThread
yield()VThread [static]
~VSocketThread()VSocketThread [virtual]
~VThread()VThread [virtual]

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